What it does

A Game is a medium in and of itself functional and activity-based – you play it. It needs you to take actions and make decisions at every step, with variations in intensity.

So isn’t it strange how a lot of game presentations are content-oriented? This many modes, this many levels, this many units, weapons, environments and so on, but not what it actually DOES. The genre gives you a rough idea, the screenshots show you what it looks like, the description tells you what it is.

What was the last game you bought only for the content, and not the gameplay?

Now the DEMO, that’s the most valuable presentation, because it shows you what it actually does, and what you feel like when you play it!

And ours is coming soon.



Our characters are named simply by function. It’s not that we couldn’t brainstorm a bunch of quirky names, but because ultimately… does it even matter?

We’re always leaning more towards the strategy and arena flavor of the game where unknown soldiers wage their wars silently and valiantly, rather than a MOBA-style system where the characters are very unique but clashing for the spotlight. Which one is the “special one” really?

SpiritTactic characters

Hero Dwarf, Mage and Archer keep fighting the opposing army while the Spear and Sword are respawning – guided by the Spirit above them, they’re moving the line further, capturing nodes, conquering keeps and emerging victorious by using their sheer skill and grit… Their opponents bow out and vow a rematch on another day, somewhere, sometime, not out of a grudge but out of a thirst for competition. That’s the neverending story of Spirit Tactic, about as intricate as it needs to be to serve it’s purpose.

We chose to sacrifice a contrived story, voiceovers and tons of text for a lean and concentrated experience – it’s you and your army against them, and you know what you have to do – WIN!

We are absolutely making it epic and immersive, not by telling you how you should feel, but by you experiencing it and having a blast!

Tiny team

“Tell me Spirit, will Tiny Team live?”

It’s pretty badass to be part of a small team. On one hand, decisions are reached far faster, easier, and more time can be spent on implementing rather than on meetings and coordination. On the other hand, when a team member is held up with other commitments, productivity can drop to half just like that.

That’s a long and winding way of saying that we’re in a slow season right now, both of us are alternating between doing our best on Spirit Tactic and handling urgent and nonetheless important non-Spirit stuff in our lives. From experience, seasons like these always precede an explosive movement forward – like a rubber band – the farther it’s pulled back, the farther it flies when it snaps!

And yes, the optimistic analogies are necessary. Like hot cocoa in the wintertime.

Since we’re on the topic, this here is a Soulcatcher.