A Game is a medium in and of itself functional and activity-based – you play it. It needs you to take actions and make decisions at every step, with variations in intensity.
So isn’t it strange how a lot of game presentations are content-oriented? This many modes, this many levels, this many units, weapons, environments and so on, but not what it actually DOES. The genre gives you a rough idea, the screenshots show you what it looks like, the description tells you what it is.
What was the last game you bought only for the content, and not the gameplay?
Now the DEMO, that’s the most valuable presentation, because it shows you what it actually does, and what you feel like when you play it!
And ours is coming soon.