Iterations

Since we started in 2012 we changed a lot of things as we learned along the way – and every change was for the better – every unit, terrain kit, effect and system went through at least 1 overhaul and up until we ship, they might get overhauled again. We want it to be the best it can be, and if that means more hours of work, we’ll usually do it. On the other hand, sometimes we have to decide and commit on things so that the game doesn’t turn into a pipe dream.

I guess every indie dev can relate, when that perfectionism creeps in and you feel like adding MORE features, animating blades of grass, making fancy firefly effects… but that’s what gives a game life, so it’s worth it.

Now after more than 2 years, all of these elements are coming together and the base game is more and more cohesive, finally getting rid of all the placeholder art and getting around to adding some sounds, but more on that at a later time.

In the meantime, here’s a zoom-in on two tiny characters fighting in slo-mo.

 

Spirittactic_slomo_fight

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